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The Rock-Paper-Scissors Strategy in Tower Rush

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  • Gus 작성
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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Core Mechanics


For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Always consider the Z-axis.
  • Sacrificing a cheap card to get to your primary defense is acceptable.

Exploiting the Rules


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Unit CategoryStrengthsThe Counter
SwarmsHigh DPS single-target tanks, Princes, P.E.K.K. If you treasured this article therefore you would like to acquire more info relating to tower rush i implore you to visit our own web-site. AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Evolution of Balance


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.

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